The images below already convey design ideas clearly - buildings are nestled into the terrain, building materials are clear, etc., but after a bit of dabbling in Kerkythea's lighting and materials editor, these specific elements should be even more convincing.
(Notice the lighting on the face of the church - the vague spotlights will undoubtedly produce a more dramatic effect once these elements are tweaked in Kerkythea. Soon to come!)



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