onsdag den 23. februar 2011

Let there be light!

Shedding a little light into a rendering makes all the difference. And as it turns out, manipulating lights in Kerkythea is much easier than I remember Vizrender awhile back. Here are a few renderings with minor adjustments made to the light multiplier tool. From the rendering with no light to the 'lit' rendering (where only one light is illuminating the building's facade considerably), the multiplying factor is 3. The rendering 'in between' is a factor of .8... It's safe to say, a little goes a long way!









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