søndag den 13. marts 2011

Transparency

Some quick adjustments in diverse materials' diffuse, reflectance, and transmittance settings and voilá, a wall of transparent glass... Developing the materials and structures behind any transparent materials must be considered when creating future 3d models.







søndag den 6. marts 2011

Pinlights & spotlights

Exploring lighting in Kerkythea this evening. Renderings below include yellow and white pinlights created in Sketchup, grouped in Kerkythea, and set to multiplier 3, radius .5. Spotlights set to: hotspots 15, fallout 100.




lørdag den 5. marts 2011

Night and day

What will an area look like with specifice types of fixtures, bulbs, and lighting? Plug it into Kerkythea, and get a good idea! There are quite a few options for tweaking a material's attributes, and it seems that changing one will influence the appearance of another - the windows below, while transparent in SketchUp, are nearly white here. Nevertheless, it looks like a growing understanding of lighting is underway... I'll consider translucent materials a lesson for another day - or night...